Read the following passage about Virtual Reality and Addiction and mark the letter A, B, C or D on your answer sheet to indicate the option...
Đề bài
Read the following passage about Virtual Reality and Addiction and mark the letter A, B, C or D on your answer sheet to indicate the option that best fits each of the numbered blanks from 18 to 22.
A recent study looked at whether virtual reality is more addictive than other online activities. The researchers asked 754 people (18)_________. They found that between 2% and 20% of these users had serious problems with using VR too much. The exact number depended on how they measured addiction, (19)_________. This information helps us understand the real risks.
The most interesting finding was about something called "presence." This is the special feeling that you are actually inside the virtual world instead of in the real room. The study showed that this feeling was very strongly connected to addiction problems and bad behavior. People who felt more present in the virtual environment (20)_________. This was the most important factor that predicted addiction and problematic use.
If virtual reality becomes even more realistic in the future, (21)_________. This means more people might develop addiction problems. Scientists say we need to do more research over a longer period of time; (22)_________. Long-term studies are very important; therefore, researchers should track how immersive experiences affect people's mental health and habits. The scientists recommend creating programs to help prevent addiction while we continue learning.
https://www.frontiersin.org/mk
Question 18:
A. use AR occasionally to explore surveys about general technology trends
B. who use VR regularly to answer questions about their habits and screen time
C. use VR mainly for entertainment rather than reporting their screen habits
D. who test new devices but do not report on their own usage patterns
Question 19:
A. but these results were similar to what they found with regular games and social media
B. but these results were similar only among participants with minimal prior VR exposure
C. but these results were similar in trend rather than in actual addiction severity
D. but these results were similar to earlier findings unrelated to recreational digital media
Question 20:
A. were much more likely to use VR too much and spend too many hours
B. which were more likely to use VR too much and spend too many hours
C. who were much more likely to use VR too much and spend too many hours
D. having been much more likely to use VR too much and spend too many hours
Question 21:
A. the level of engagement will probably remain quite stable
B. the sense of immersion will probably decline rather quickly
C. the feeling of presence will probably become even stronger
D. the awareness of interaction will probably become less important
Question 22:
A. therefore, researchers should draw conclusions from current usage patterns alone
B. moreover, we need to watch how people's behavior changes as VR technology improves
C. conversely, ongoing adoption trends deserve no further systematic observation
D. instead, specialists may disregard evolving user conduct entirely

